V-Ray for Maya

V Ray

V Ray 3 4 for Maya

V-Ray for Maya – Professional Rendering Software for VFX Artists | Chaos Group


V-Ray 3.40.05 DEMO

  • Product Version: 3.40.05
  • Release Date: Nov 2, 2016
  • Platform: Maya
  • Release Type: Official Release
  • License Type: Demo
  • License Expiration:
  • Operating System: Windows
  • Architecture: x64
  • File Size: 281.5MB

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WHAT’S NEW

V-Ray 3.40.05 for Maya contains a few modified features and bug fixes.

DEMO LIMITATIONS

– Produces watermarked images;
– Does not support Distributed Rendering;
– Max resolution 600×450;
– Up to 5 lights;
– Max 200 geometry objects;

 
SYSTEM REQUIREMENTS
  • V-Ray for Maya
  • Minimum requirements:
    • Windows® 7
    • Only IPv4 is supported, IPv6 is currently not supported
    • 4 GB RAM
    • USB 1.0 required for hardware lock
    • 700 MB Hard Disk Space
    • Intel® Pentium® IV or compatible processor with SSE3 support (x64)
  • Recommended requirements:
    • Windows® 8
    • Only IPv4 is supported, IPv6 is currently not supported
    • 8 GB RAM
    • Larger cache memory, higher memory bandwidth and more cores are better.
    • USB 2.0 required for hardware lock
    • GPU List
    • 700 MB Hard Disk Space
    • Intel® Pentium® IV or compatible processor with SSE3 support (x64)

Build 3.40.05 official (1 November 2016)
==============================================
New features:
(*) V-Ray: Support for half-float TIFFs;

Modified features:
(*) V-Ray: Improved performance with dynamic geometry on machines with more than 32 cores;
(*) V-Ray: More robust detection of changed files for the bitmap cache;
(*) Ornatrix: Support for textured hair widths;

Bug fixes:
(*) Lighting render element: Fixed “Lighting” RE not generating correctly;
(*) MayaLightDirect: Fixed artifacts with soft shadows and shadow bias;
(*) V-Ray: Tiff files weren’t closed properly on Windows;
(*) V-Ray: Fixed MultiMatte not working in VRayBlendMtl without MultiMatteID;
(*) V-Ray: Fixed crash with NURBS of first degree;
(*) V-Ray: Fixed wrong rendering of UDIM textures with frame offset;
(*) V-Ray: Fixed crash with viewport IPR panel in Hypershade;
(*) V-Ray IPR: Fixed slowdown when mouse tracking is enabled;
(*) VRayDenoiser: Fixed failure with hardware acceleration on very large images;
(*) VRayDisplacement/Subdivision: Fixed crash when baking to Ptex;
(*) nParticles: Fixed wrong rendering with motion blur;
(*) Ornatrix: Fixed MacOSX support;
(*) VRayScannedMtl: Fixed watermarks appearing even with a license;
(*) VRayVolumeGrid: Fixed crash when loading a cache while IPR is running;
(*) VRayVolumeGrid: V-Ray maxRenderThreads setting will be respected during emissive lights creation;
(*) V-Ray GPU: Fixed bump issues with UDIM tiling;



 

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